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Post by finarvyn on Feb 3, 2018 19:32:48 GMT -5
So, I finally got to see a copy of the Conan 2d20 RPG in person. Didn't buy it.
(1) It didn't leap out at me for some reason. The artwork, etc, of the Mongoose Conan game seemed to have a lot more pop to it.
(2) They had a half dozen sourcebooks I could buy. I sort of felt behind before I even started. This may seem strange because the store owner thought all that product support for the game was great, but I felt like in order to really get things underway I'd have to invest in everything even though I didn't even know if I would enjoy the game. I guess if they run a "learn to play" session I can decide at that point if I want to spend all that money on books, but I kept thinking "well, if I want to buy into 2d20 I might just wait for John Carter."
Anyway, still torn. I was kind of bummed to have left the store without buying anything, but I had this sense that I would buy a rulebook and never play it. :-(
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Post by deuce on Feb 4, 2018 14:47:33 GMT -5
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Post by televiper on Feb 6, 2018 10:10:15 GMT -5
I bought the core book and am impressed with how faithful it is to REH. Looks like it would be fun to play, though the character creation seems unnecessarily complex. Would love to play but don't know anyone near me into Conan/RPGs -- any Brooklynites who might be interested, hit me up!
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Post by sherlock on Mar 24, 2018 6:45:47 GMT -5
Gabe Dybing, Martin Page, Martin's son Xander, and myself have started a PbP playtest of the RPG over at BlackGate.com. The first post is up. Gabe and I backed the kickstarter and we'll be doing a series of posts trying out the system and recounting some of our in game experiences. I'm a lifelong d20 player and I'm certainly having a bit of a tough time adjusting to the differences in the 2d20 system. I am extremely impressed with the 'Conan' quality of the books so far. I'm working on a second post - this one talking about the character creation process. And if I get it together, there will be a Q&A post with Jason Durall, the line's co-lead designer.
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Post by yezdigerd on Mar 24, 2018 15:02:18 GMT -5
I’d have to say that i’m fairly impressed so far with Modiphius’ efforts.
Only a couple of the names (The city of Magyar in Corinthia) and parts of the treatment of Cimmeria have jarred with me. I understand notion of the continued lineage from the Cimmerians through to the Gaels but being Irish, I find it hard to suspend disbelief and immerse myself in a Cimmeria where settlements are named after current towns in Ireland, some of which I live less than a half hour’s drive away from.
It’s the same with the tribal and clan names. I can see that the author knows a bit about Irish history and genealogy but the Cimmerians are not Irish(yet).
I appreciate that this may not bother other people. Perhaps the authors might have used the original Gaelic names for settlement instead of the anglicised ones, or better yet, invested in an Irish dictionary and created their own place names.
The system seems a little clunky and the art can be a bit bland but it seems to be worth keeping up with.
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Post by finarvyn on Mar 29, 2018 11:46:54 GMT -5
Gabe Dybing, Martin Page, Martin's son Xander, and myself have started a PbP playtest of the RPG over at BlackGate.com. The first post is up. Gabe and I backed the kickstarter and we'll be doing a series of posts trying out the system and recounting some of our in game experiences. I'm a lifelong d20 player and I'm certainly having a bit of a tough time adjusting to the differences in the 2d20 system. I am extremely impressed with the 'Conan' quality of the books so far. I'm working on a second post - this one talking about the character creation process. And if I get it together, there will be a Q&A post with Jason Durall, the line's co-lead designer. Went to follow your link and I want to thank you for the review. It gives me more to ponder and I'm now leaning (again!) towards buying the rulebook. Also, I didn't realize that Jason Durall is a big part of the game; he's an A+ guy in my opinion and his involvement is a huge bonus.
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Post by Von K on May 7, 2018 17:48:05 GMT -5
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Post by boot on Jul 4, 2018 16:13:33 GMT -5
I've got to say that I am impressed with Modiphius' efforts, but they sure screwed the pooch on the mechanics system that they went with. 2d20, as mentioned above, is bloody awful. I can't stand any of it.
Take that out of the game, and I'd give the game five stars.
With it, I pass.
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Post by frangit on Aug 6, 2018 23:12:46 GMT -5
Has anyone played this game? It's by Modiphius and it's great the 2d20 system took some getting used to though.
I'm trying to be as faithful to the canon as possible. Where exactly was Xuthal located? I plan on having the party stumble upon it.
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Post by boot on Aug 7, 2018 8:38:42 GMT -5
Where exactly was Xuthal located? I plan on having the party stumble upon it. In the Southern Desert near Kush. Xuthal is presented in the Howard story, "The Slithering Shadow" (also published as "Xuthal of the Dusk"). So, this would place it in the Black Kingdoms. Kush is on the west coast, south of Stygia, and the desert is south of Kush. THIS MAP shows a location, but, of course, different Conan fans will argue about its exact location.
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Post by frangit on Aug 9, 2018 19:13:42 GMT -5
Thank you very much. I'll make my plans accordingly.
Does anyone one these boards actively play this game?
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Post by boot on Aug 9, 2018 19:57:05 GMT -5
Does anyone one these boards actively play this game? Not me. I play the Mongoose Conan RPG. The 2d20 rules are an incredibly bad fit for the Hyborian Age, in my opinion--the Momentum rule especially. It doesn't make any sense within the context of Conan's world. Plus, most people that I know who initially liked the game found that the gimmick wore off quick, and the game lost its attraction after repeated play.
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Post by frangit on Aug 11, 2018 23:50:31 GMT -5
That's fair. I disagree thoroughly but you do you man. We've found that Momentum and Doom allow for some truly dramatic effects wholly befitting the epic world that REH constructed. If you compare it to other games Modiphius has produced and get too bogged down in the semantics and logic behind where Doom comes from then I can see people having a problem with it but that's a fairly obtuse argument.
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Post by boot on Aug 12, 2018 10:31:57 GMT -5
If you compare it to other games Modiphius has produced and get too bogged down in the semantics and logic behind where Doom comes from then I can see people having a problem with it but that's a fairly obtuse argument. Yeah, that's my problem with it. Not to argue with you--just to show you where I'm coming from. If you're having a good time with the game, then more power to ya. I'm glad. For me, I have a real problem with, say, Valaria racking up a lot of Doom against the party, and then, when Conan goes solo to sneak into Thulsa Doom's mountain fortress, the GM makes it a lot harder on Conan using those Doom points against him. Conan has a harder time because of something Valaria did--that really, really bugs me. My Mongoose game has a lot of drama and doesn't have the baggage the 2d20 brings with it. Other people playing 2d20 have told me that some groups just max out rolls all the time. It gives the GM a lot of Doom to spend, but so what? They'll just buy more dice and create more Doom to deal with it. So, every roll, the players end up rolling the max number of dice. That's silly, and not the system was meant to be played--but, it's possible and another flaw in the system that I see. No sir. I'll just stick with my Mongoose Conan. It's a fantastic game and doesn't have all these flaws.
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Post by frangit on Aug 13, 2018 7:02:19 GMT -5
Part of that sounds like bad GMing. I'm sorry you've had that experience. I'll periodically use Doom to create an extra trap or give enemies a bonus due. I'm also perfectly fine with not using all the Doom available to me. I scale it with the adventure. If the players are getting cocky I'll throw something at them. Otherwise it's my discretion to leave it be.
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