They may appear to impatient, but there not that forward. Give it some time and well have a Rob Liefeld pastiche to end all Conan pastiches!
As a child of the 90's that would be phenomenal! I'd love to see Rob do a Conan project. Savage Avengers would be a good place for Rob to really cut lose. But I'd also like to see him do proper sword and sorcery. I thought Rob's Prophet was like a combination of Conan, Wolverine, and the biblical heroes of old.
I guess one mans nightmare is another's dream. I only know about Rob through his infamous career. Also googled some of his.....rather...deformed looking art.
GERRY DUGGAN (W) MIKE DEODATO JR. (A) Cover by DAVID FINCH Variant Cover by SIMONE BIANCHI Bring on the Bad Guys Variant Cover by TBA
• The one evil wizard to rule them all, Kulan Gath has succeeded in summoning an ancient evil…and he’s already hard at work on his next terrible plan. • Conan swings his savage symbiotic sword against the forces of darkness… • …and Frank Castle has the worst day of his life. (If you don’t count that day in the park.) • The Savage Avengers are fighting to save YOU!
32 PGS./Parental Advisory $3.99 Release Date: 7 August 2019
The art looks good at times, but characters are flying, levitating, kicking, chopping, shooting, casting spells from allover the place. Once a character is slapped or blasted to one side (usually off panel) they seem to reappear from nowhere like the previous action sequence did not happen, it's all a little too confusing and poorly constructed by both Duggan and Deodato.
Duggan and Garney had a similar problem with their SSOC run. It could have something to do with Gerry Duggan's writing but I expect a little bit more by the 4th issue. Mike Deodato has been around for a while now, he should know how to establish the scene and how the characters move within that space - there's absolutely nothing there.
SAVAGE AVENGERS #4 There’s a rushed nature to both the plotting and many of the pages found in Savage Avengers #4. Building to a climax with a new setting and this idosyncratic collection of characters resembles a suddenness only reflected by the literal teleportation. Character dynamics and the (re)appearance of several individuals are taken for granted, producing multiple moments of confusion and few stakes that aren’t grafted from outstanding elements in other stories or series. The back half of the issue features more muddied inks and thicker lines that fail to illuminate any proceedings. A few panels and juxtapositions bring any momentum this adventure possesses to a halt as they fail to connect points A and B, or lack enough definition to provide either clarity or visceral thrills. It’s a slapdash rush to the big finale, one that leaves no room for excitement or anticipation. -- Chase Magnett