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Post by 1F409 on Nov 13, 2021 23:47:47 GMT -5
For the past several years, I have been working on creating a free, fan-made adaptation of the Hyborian Age for the Generic Universal Role-Playing System (“GURPS”). I have dabbled likewise in a few of Robert E. Howard's less-famous characters and time periods. Unbeknownst to me, the title of my piece collided with that of the Modiphius-made game, though the issue was solved when I expanded my work from a mere annotated write-up of Conan to a much larger attempt at piecing together the aforementioned Age as a full setting. I have no special qualifications for this project, save my insistence on seeing the project through whilst adhering to the method of using quotations and details from “purist” canon. (Personally, I haven't seen any games implement the degree of annotation that I intend, so this might be breaking new ground.) I have come to this forum to peruse past discussions, glean what information I can, and ask questions, all in the hope of bettering my project. My adaptations will focus on what Howard wrote; there will be no softening on issues of race, sex, or what have you. In whatever way he viewed his stories is how I intend to see them translated into game material. Either one accepts Howard's writing as it is, or one must dispense with the pretense of scholarship. There is no middle ground. Lastly, there may be people who are better suited to a project like this, so I'm open to advice, assistance, or even collaboration. Being that there is no financial incentive, all that I can offer in return is fair credit. My goal is simply to get the job done: to create authoritative, evidence-based game adaptations. Snippets of my work can be found on my Gab page. If there is interest, I can post here, too. IndexHere is a growing list of entries, for the moment excluding geography, peoples, and nations. I am uncertain how some of the names should be alphabetized, so suggestions on that, as well as anything I’ve missed, are welcome. Adonis · Afari · Ageera · Ajaga · Ajonga · Ajujo · Akivasha · Albiona · Alcemides · Almuric · Amalric · Amalric (baron) · Amalric (general) · Amalrus · Anu · Aram Baksh · Aratus · Arbanus · Arpello · Arus · Ascalante · Ashtoreth · Astreas · Asura · Atali · Atalis · Aztrias Petanius Baal-pteor · Badb · Bajujh · Balthus · Bel · Bêlit · Beloso · Black Lotus · Black One · The Black Ring · Black Seer · Black Stranger · Bori · Bowl Sarcophagus · Bragi · Bragorus · Brocas · Bunda Chand · Burning Skull Chicmec · Child of Darkness · Child of Jhebbal Sag · Child of Set · Chunder Shan · Conan · Constantius · The Crawler · Crom · Cumal · Curse of the Iron Statues Dagda · Dagon · Dance of the Cobras · Demetrio · Derketo · Devil from the Outer Dark · Dion · Diancecht · Dionus · Dragon Enaro · Epemitreus · Epeus · Erlik Frost-Giant Gault Hagars Son · Ghaznavi · Ghost Snake · Ghoul · Gilzan · Gitara · Globe of Yezud · Gobir · Golden Leopard · Gorm (Æsir) · Gorm (Pict) · Gorulga · Gray Ape · Gromel · Gullah · Gwahlur Hadrathus · Hakon Stroms Son · Hanuman · Heart of Ahriman · Heimdul · Horsa (Æsir) · Horsa (Vanir) Ibis · Ishtar · Iron Statue · Ivanos · Ivory Woman of Punt Jehungir Agha · Jhebbal Sag · Jhil · Jungir Khan Kalanthes · Kallian Publico · Kerim Shah · Khemsa · Khemsa’s Girdle · Khosatral Khel · Khosru Khan · Khossus V · Khumbanigash · Krallides · Kutamun · Kwarada Laranga · Lissa · Livia · Lords of the Black Circle Macha · Manannan mac Lir · Master of Yimsha · Mitra · Morrigan · Murilo Nabonidus · Nafertari (see Zabibi) · Natala · Natohk · Nemain · Nestor · N’Gora · Niord · Numedides · N’Yaga Octavia · Olgerd Vladislav · Olivia · Ollam-onga · Olmec · Orastes Pallantides · Pelias · Pipes of Madness · Posthumo · Promero · Prospero · Publius · Pteor Red Ortho · Retrogression · Rinaldo Saidu · Sakumbe · Salome · Sancha · Satha · Sergius · Serpent Ring of Set · Servant of Bit-Yakin · Servius Galannus · Set · Shah Amurath · Shevatas · Shubba · Shukeli · Shupras · Skelos · Slave of the Ring · Snow-Ape · Star of Khorala · Stone Spider at Yezud · Strabonus · Strom Tananda · Taramis · Tarascus · Tarim · Tascela · Taurus · Techotl · Teyanoga · Thalis · Than · Thaug · Thespides · Thog · Thoth-amon · Thothmekri · Thugra Khotan (see Natohk) · Thutmekri · Thutothmes · Tiberias · Tigress · Tilutan · Tito · Tolkemec · Tomar · Totrasmek · Trocero · Tsotha-lanti · Tuthmes · Tyr Valannus (BtBR) · Valannus (THotD) · Valbroso · Valenso · Valeria · Valerian · Valerius · Vateesa · Vathelos · Venom of the Black Stygian Scorpion · Vilerus · Volmana Were-hyena · Winged One · Wulfhere Xaltotun Yag-kosha · Yajur · Yara · Yar Afzal · Yasmela · Yasmina · Yasunga · Yelaya · Yezdigerd · Yildiz · Yimsha’s Carpet · Yizil · Ymir · Yog · Yogah (see Yag-kosha) · Yothga · Yun Zabibi · Zamorian Diamond Goblet · Zang · Zaporavo · Zarono · Zelata · Zenobia · Zogar Sag · Zorathus · Zorathus’ Iron BoxMiscellaneous Topics “Average” Height · Technology LevelUseful Resources GURPS Lite (a free, 32-page distillation of the rules) ATTENTION: It appears that the hosting service for this forum has blocked a large swathe of IP addresses, of which mine is one. When I found a temporary alternative route, I posted a notice in this thread to explain the situation; however, that message got taken down when I used the "report" feature to call a moderator's attention to the issue. The moderator informed me that nothing can be done about the blocking. I followed up by asking that my explanatory notice be restored, but it was not, and so I am making this final addendum. Should anyone wish to discuss or participate further, I can be reached by my username both on Gab and via ProtonMail.
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Post by darklordbob on Nov 14, 2021 0:16:30 GMT -5
There is interest. Post away!
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Post by 1F409 on Nov 14, 2021 2:43:01 GMT -5
Originally, I did everything in forum code and HTML, but ultimately had to switch to PDF so that I could work with GURPS traits as custom LaTeX commands. As there is no convenient way for me to attach the PDF file, here's an image of one of the snippets on my Gab page: There is a recent GURPS supplement that adds great detail for describing and calculating various statistics of cities, states, et cetera. Its method is one I would like to integrate into my location write-ups. In the mean time, here is a snippet from the Setting chapter, showing only rudimentary examples of how I had been planning location entries: I don't think that Gab allows PDF uploads, so it looks like I won't be posting the whole document for awhile. Not that it's anywhere near complete, though. There are still huge gaps, both in my knowledge and the application of it. Conan himself is essentially complete, a few characters and creatures are fleshed out, and I've made at least preliminary entries for every proper noun I could find in the texts. Many of said proper nouns could be moved to a lexicon chapter at the end, or perhaps replaced entirely by the inclusion of an Hyborian Age encyclopedia that I saw mentioned on a 'blog awhile back.
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Post by 1F409 on Nov 14, 2021 14:17:43 GMT -5
Conan433 points “I’ve roamed far; farther than any other man of my race ever wandered. I’ve seen all the great cities of the Hyborians, the Shemites, the Stygians and the Hyrkanians. I’ve roamed in the unknown countries south of the black kingdoms of Kush, and east of the Sea of Vilayet. I’ve been mercenary captain, a corsair, a kozak, a penniless vagabond, a general—hell, I’ve been everything except a king, and I may be that, before I die.”— Conan, in Beyond the Black River Descriptive text goes here. ST 15 [50]; DX 14 [80]; IQ 12 [40]; HT 14 [40]. Damage 2d−1 thr, 2d+1 sw; BL 63 lbs.; HP 12; Will 12 [0]; Per 14 [0]; FP 14 [0]. Basic Speed 7.00 [0]; Basic Move 8 [5]; Dodge 11; Parry 14 (broadsword); Block 11 (shield). 6′3″; 240 lbs. (SM 0). Social Background TL: 1. CF: Cimmerian [0]; Hyborian [1]; Pict [1]; Nordic [1]; others later on. Languages: Accented level, except where specified otherwise. Aquilonian [2]; Cimmerian (Native) [0]; Corinthian [2]; Darfari [2]; Ghuli [2]; Hyrkanian [2]; Kothic [2]; Kushite [2]; Nemedian [2]; Nordheimr (Native) [4]; Ophirean [2]; Pelishtim [2]; Pictish (Native) [4]; Stygian [2]; Yuetshi [2]; Zamorian [2]; Zingaran [2]; Zuagir [2]. Advantages Absolute Direction [5]; Born War Leader 1 [5]; Charisma 1 [5]; Combat Reflexes [15]; Danger Sense [15]; Fearlessness 1 [2]; High Pain Threshold [10]; Language Talent [10]; Outdoorsman 1 [7]; Reputation (Hero; +1 to commoners, occasionally) [2]; Temperature Tolerance 1 [1]; Very Fit [15]; Very Rapid Healing [15]. Perks: Deep Sleeper; Penetrating Voice. [2] Disdvantages Bad Temper [−10]; Bloodlust [−10]; Code of Honor (Barbarian’s) [−5]; Greed [−15]; Impulsiveness [−10]; Minority Group [−10]. Quirks: Chauvinistic; Dislikes Magic; Proud; Hedonist; Intolerance (Hyperboreans). [−5] Skills Acrobatics - 14 (DX+0) [4]; Area Knowledge (The known world) - 12 (IQ+0) [1]; Boating (Unpowered) - 14 (DX+0) [2]; Bow - 14 (DX+0) [2]; Fast-Draw (Sword) - 15 (DX+1) [1]*; Gambling - 12 (IQ+0) [2]; Leadership - 14 (IQ+2) [2]†‡; Navigation (Sea) - 12 (IQ+0) [2]; Riding (Horse) - 14 (DX+0) [2]; Seamanship - 12 (IQ+0) [1]; Shield - 14 (DX+0) [1]; Shiphandling (Ship) - 12 (IQ+0) [4]; Soldier - 12 (IQ+0) [2]; Stealth - 14 (DX+0) [2]; Strategy (Land) - 13 (IQ+1) [4]†; Streetwise - 12 (IQ+0) [2]; Throwing - 14 (DX+0) [2]; Thrown Weapon (Axe/Mace) - 14 (DX+0) [1]; Thrown Weapon (Knife) - 14 (DX+0) [1]; Thrown Weapon (Spear) - 14 (DX+0) [1]; Tracking - 14 (Per+0) [2]; Traps - 12 (IQ+0) [2]. Wildcard Skills Savage Warrior! - 20 (DX+6) [96]. * Includes bonus from Combat Reflexes. † Includes bonus from Born War Leader. ‡ Includes bonus from Charisma.
Conan—An Analysis
Special thanks to the folks at T Bone’s Games Diner, for helping with the early drafts of this project.
Attributes
The scale of attributes used here is based on the article “Knowing Your Own Strength” from Pyramid #3/83: Alternate GURPS IV. A score of ten is typical for a human. Every three levels above or below that doubles or halves effectiveness, respectively. Sixteen is considered to be the absolute maximum for a normal human.
Strength (ST)
Numerous references to extraordinary strength, perhaps triple that of the average man.
ST 15 is “three times as strong” as average. With that, a bastard sword swung two-handed in an All-Out Attack (Strong) would inflict an average of 18 points of injury to an unarmored opponent, perhaps enough to cut a slender man in half.
An argument could be made also for ST 16. In The Man-Eaters of Zamboula, Baal-pteor claimed that the Stranglers of Yajur were “strong beyond the belief of men” and that he was the strongest of the lot. Conan not only resisted Baal-pteor’s attempt to strangle him, but snapped the man’s neck in return.
For those wishing to use the default Fourth Edition treatment of ST instead of the option from Pyramid, “three times as strong” would put Conan in the range of ST 17 to 19, depending on whether the comparison is with average men or able seamen. (The range of the default scale is too broad to provide definitive estimates for his other attributes, though.)
Dexterity (DX)
Numerous references to cat-like agility.
According to GURPS Basic Set, lions and tigers have DX 13; house cats, 14.
Additionally, for attacks against him to “cut empty air oftener than not”, the interplay of DX, HT, Basic Speed, Combat Reflexes, and Encumbrance must result in a Dodge score greater than the target number for an average success.
Intelligence (IQ)
Above-average, perhaps IQ 12.
Health (HT)
Numerous references to endurance and resilience.
One option is to calculate this as what’s likely to survive three consecutive death checks—HT 14. Another is to treat HT and Fit totaling 15 as being “three times as strong” as average, which Conan would exceed.
Secondary Characteristics
Also mentioned in “Knowing Your Own Strength” is the option of calculating HP from weight.
For those wishing to use the default Fourth Edition treatment of Hit Points instead of the option from Pyramid, Conan could conceivably be given HP of up to 200% his ST.
Will
Realistically, willpower is exemplified in the ability to defer gratification and manage emotions, both of which are closely tied to intellect. Hence, Will should rarely, if ever, deviate from IQ.
Perception (Per)
The article “Playing With Health” from Pyramid #3/83: Alternate GURPS IV describes an option for basing Per on HT rather than on IQ, and using IQ only for comprehension of what is detected. In the case of Conan, both Per and HT would be significantly above average, so the option works well.
Conan was standing on a crag, looking past the edge of a forest to a city on the plains. He and Valeria went on to camp six miles from the forest, with “a few miles” remaining to their destination—so, about ten miles in total (a range penalty of −24).
According to GURPS Powers: Enhanced Senses, a vision roll is at +10 to spot something that is in plain sight, or at +20 to discern detail about something already located. Therefore, scrutinizing the outskirts of the city would have revealed an acre-sized farm field at +8, cattle at −2, and people at −4.
Basic Speed
Numerous references to extraordinary quickness and reflexes.
The typical human Speed is 5.00 (half the scale of an attribute). Therefore, 6.50 is “twice as strong” as average. Conan would exceed that.
Fatigue (FP)
FP is based on HT.
Normal rowing costs 1 FP per hour. (forums.sjgames.com/showthread.php?p=2055652)
Move
Various references to stride length suggest at least +1 to Move.
height & weight
Adult statistics can be extrapolated using growth charts: 6′3″ and 220 lbs. [This bears further scrutiny, as it does not necessarily take into account his final muscle mass. Using a custom formula based on the Hamwi method, adjusted for ST, gives a result of 240 lbs.]
Social Background
Tech Level (TL)
Aspects of Cimmerian culture range from late stone-age to early iron-age, probably averaging TL1. Conan would have eventually adapted to TL3, after exposure to medieval-style kingdoms such as Aquilonia.
Cultural Familiarity (CF)
Cimmerian, Hyborian, Pict, Nordic, and others later on.
Languages
Not all of the languages mentioned in the stories were listed by name. Those marked with an asterisk still require citation, for which there may be none.
See also, Language Talent and Unusual Background (Omnilingual).
Aquilonian (Accented)
Eventually, Conan improved to Native comprehension, and adopted the Aquilonian accent:
The name of the language is specified in The Hour of the Dragon.
Cimmerian* (Native)
Corinthian* (Accented)
Presumed to be Corinthian, based on locale—but perhaps Zamorian, if Conan was heading westward.
Darfari* (Accented)
The speakers were probably conversing in their native tongue.
Ghuli* (Accented)
Conan was privy to the conversation.
Hyrkanian* (Accented)
Conan’s exchange with Shah Amurath was in a language that Olivia, too, understood.
Kothic (Accented)
Kushite* (Accented)
Nemedian (Accented)
Nordheimr* (Native)
Presumed, from dialogue in The Frost-Giant’s Daughter.
Ophirean (Accented)
Pictish* (Native)
Pelishtim (Accented)
It may be that Pelishtim is the proper name for the language of Shem (see also, Shemitish). The following passage seems to indicate that Pelishtim is the name of a Shemitish city (so possibly also a major dialect):
More research into the historical analogs is required.
Shemitish* (Accented)
Conan was privy to the conversation.
See also, Pelishtim.
Stygian (Accented)
Yuetshi (Accented)
Zamorian (Accented)
Zingaran (Accented)
Zuagir* (Accented)
Conan was privy to the conversation.
Advantages & Perks
Conan possesses Mundane traits. Despite all that he’s done, he has no powers; he is merely an example of what a man can accomplish when blessed with good genes and a strong drive for adventure. The situations in which he finds himself sometimes qualify as Exotic, even Supernatural, but overcoming those is merely a testament to how adept he truly is.
Absolute Direction
The exception that proves the rule, the following passage is probably the only example of Conan ever getting lost, with the explanation being that he fled blindly through a maze of dark catacombs:
See also, Area Knowledge.
Acute Senses
Unnecessary, with high Per/HT.
Alcohol Tolerance
Unnecessary, with high HT.
Attribute Substitution
An argument could be made for his skill in Tactics and/or Strategy being based on Per instead of IQ.
Source: GURPS Power-Ups 2: Perks
Born War Leader
Source: GURPS Power-Ups 3: Talents
Charisma
Catfall
Unnecessary, with high ST or HT.
Combat Reflexes
Damage Resistance (Tough Skin)
This is an interesting issue to tackle…
On one hand, Conan seems a bit tougher than average. On the other, DR is an Exotic trait, and therefore it’s generally off-limits to normal humans. (There is a cinematic exception mentioned in supplements like GURPS Martial Arts, though.)
In lieu of adding DR, a workable alternative might be T Bone’s old suggestion for “Revised Toughness”—and its option of applying the trait universally as an innate component of ST.
Danger Sense
Deep Sleeper
Combined with Combat Reflexes and high Per/HT, this allows him to sleep well while remaining alert for danger.
Fearlessness
Alternatively, increase Will.
Hands-Free (Riding)
What the passage describes might be merely a facet of high skill. Further investigation is required.
High Pain Threshold
Because high HT would suffice in rolls to resist torture, the question turns to whether Conan suffers shock penalties when struck in combat. Several times in the series, Conan was mobbed by attackers, only to emerge injured but victorious. Though his fighting skill was great, it seems unlikely that he could have triumphed in each and every instance if he was hampered by shock.
Iron Body Parts
Unnecessary, with high ST or HT.
Source: GURPS Power-Ups 2: Perks
Language Talent
Conan is able to communicate in a number of languages, though often retaining a strong accent. In his case, that would make Language Talent and Unusual Background (Omnilingual) mutually exclusive. Use either the former with points to raise most languages above Broken, or the latter in conjunction with select improvements to Native.
Language Talent may also explain how Conan reproduced the sacred symbol of Jhebbal Sag:
Night Vision
Unnecessary, with high Per/HT.
Outdoorsman
Penetrating Voice
Reduced Consumption (Cast-Iron Stomach)
Unnecessary, with high HT.
Reputation
Resistant to Disease
Whether wading through corpses on the battlefield or finding companionship with ladies of varying quality, Conan is never shown to suffer from disease.
Unnecessary, with high HT.
Resistant to Poison
Whereas typical poisons might be successfully resisted with a high HT score, this example seems to be a particularly strong and fast-acting paralytic.
Temperature Tolerance
Assuming that Conan’s boast is not terribly far from the truth, one might assume that high HT would suffice. However, GURPS does not provide a way for HT to be utilized in such a manner without at least one level of this trait.
Unusual Background (Omnilingual)
See also, Language Talent.
Source: GURPS Supers
Very Fit
Alternatively, increase HT.
Very Rapid Healing
(Citation needed.)
Disadvantages & Quirks
Bad Temper
Bloodlust
Chauvinistic
Code of Honor (Barbarian’s)
Dislikes magic
Greed
Hedonist
Source: GURPS Power-Ups 6: Quirks
Impulsiveness
Intolerance
Manic-Depressive
There isn’t much evidence of Conan actually experiencing mood swings. If one turns to the draft version of The Phoenix on the Sword, though, there is a telling passage that didn’t make it into the final cut:
Alternatively, the situation described in the draft might be viewed as Alchoholism.
Proud
Social Stigma (Minority Group)
Even as king, he was sometimes viewed as a barbarian interloper.
Skills & Techniques
Acrobatics
Area Knowledge
See also, Absolute Direction.
Arm or Wrist Lock (or Wrench Limb)
Arm Lock normally requires that the performer have two hands free, though in Conan’s case it may be that the positioning of the table granted him sufficient leverage to act with just one. It seems unlikely that he would have studied this beyond the default.
Wrench Limb might also serve, though again there is a requirement for two hands.
In any case, even default use benefits from Wrestling.
Axe/Mace
Boating (Unpowered)
Bow
Brawling
Broadsword
Climbing
Fast-Draw (Sword)
Forced Entry
Training unlikely.
Gambling
Hiking
Various references to mercenary work.
Intimidation
Jumping
Training unlikely, except perhaps through games.
Leadership
Lifting
Training unlikely, except perhaps through games.
Navigation (Sea)
Neck Snap
Rather than actual training in this technique, it could be merely default use with high ST and a bonus from Wrestling.
Occultism
It is unclear whether this passage means that Conan had, himself, perused the Book of Skelos. If it does, then he might have this skill at default level.
Riding (Horse)
Running
Scrounging
The items mentioned are obvious things, likely not requiring skill.
Seamanship
Shield
Shiphandling
Shortsword
Default based on Broadsword.
Smith (Iron)
Default level, at least.
Soldier
Various references to mercenary work.
Spear
Stealth
Strategy
Streetwise
Survival (Woodlands)
Other specialties can default to this.
Swimming
Tactics
Throwing
Thrown Weapon (Axe/Mace)
Thrown Weapon (Knife)
Thrown Weapon (Spear)
Tracking
Traps
Two-Handed Axe/Mace
Default based on Axe/Mace.
Two-Handed Sword
Default based on Broadsword.
Wrestling
There are various passages that describe Conan grappling with foes, though nothing quite specific enough to judge skill. Even so, it seems likely that he would have significant experience at it, whether from childhood sports or actual military training.
See also, Arm Lock and Neck Snap.
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Post by Von K on Nov 14, 2021 16:40:19 GMT -5
Welcome to the forum IF409. What you've done so far looks amazing! I'm vaguely familiar with GURPS through the third edition but don't know much about fourth. It looks to me like the core gaming material you are developing here could act as the basis for any number of systems in addition to GURPs. Could also do a BoL version and a Fate version etc. You may find forum member Amra's Conan scholarship a useful resource if you're not aware of it already: swordsofreh.proboards.com/board/25/amras-conan-scholarship
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Post by 1F409 on Nov 15, 2021 20:09:55 GMT -5
Welcome to the forum IF409. What you've done so far looks amazing! I'm vaguely familiar with GURPS through the third edition but don't know much about fourth. It looks to me like the core gaming material you are developing here could act as the basis for any number of systems in addition to GURPs. Could also do a BoL version and a Fate version etc. You may find forum member Amra's Conan scholarship a useful resource if you're not aware of it already: swordsofreh.proboards.com/board/25/amras-conan-scholarshipExcellent! It will take me some time to digest all the details there, but they look promising. In the mean time, I will post the list of "A" characters, though only a couple of them have details written up.
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Post by 1F409 on Nov 15, 2021 21:07:06 GMT -5
AkivashaA girl stood at the mouth of a smaller tunnel, staring fixedly at him. Her ivory skin showed her to be Stygian of some ancient noble family, and like all such women she was tall, lithe, voluptuously figured, her hair a great pile of black foam, among which gleamed a sparkling ruby. But for her velvet sandals and broad jewel-crusted girdle about her supple waist she was quite nude.— The Hour of the Dragon Descriptive text goes here. Attributes ST 9 DX 13 Stretching herself on the couch with feline suppleness… IQ 10 HT 10 Secondary Characteristics Dmg 1d−3 / 1d−1 BL 16 lbs. HP 10 Will 13 Per 10 FP 10 Speed 6.50 Move 6 Dodge 9 5′6″ …she was tall, lithe, voluptuously figured… 130 lbs. The assumption here is that “lithe” and “voluptuous” cancel out, resulting in no adjustment to weight. SM 0 Social Background TL: 2 CF: Stygian Languages: Stygian (Native) Advantages Beautiful Multimillionaire 2 Night Vision 6 Once when he spoke to her, she turned her head toward him and he was startled to see her eyes glowing like golden fire in the dark. Sharp Teeth Her lips drew back, revealing white pointed teeth. Status 6 (Princess) Unaging “Her only sin was that she loved life and all the meanings of life,” said the Stygian girl. “To win life she courted death. She could not bear to think of growing old and shriveled and worn, and dying at last as hags die. She wooed Darkness like a lover and his gift was life—life that, not being life as mortals know it, can never grow old and fade. She went into the shadows to cheat age and death—”Disadvantages Dependency (human blood, yearly; Aging) “Give me of your blood to renew my youth and perpetuate my everlasting life!” No Body Heat Her smooth ivory flesh was cold as marble… Reputation (ancient, evil, beautiful princess; −4 to almost everyone, occasionally) “You have heard of Princess Akivasha?” inquired the girl on the couch. // “Who hasn’t?” he grunted. The name of that ancient, evil, beautiful princess still lived the world over in song and legend, though ten thousand years had rolled their cycles since the daughter of Tuthamon had reveled in purple feasts amid the black halls of ancient Luxur. Weakness (sunlight; 1d per 30 minutes) “She went into the shadows to cheat age and death—”Quirks Eyeshine Once when he spoke to her, she turned her head toward him and he was startled to see her eyes glowing like golden fire in the dark.Wildcard Skills Occult! “I will make you, too, immortal! I will teach you the wisdom of all the ages, all the secrets that have lasted out the eons in the blackness beneath these dark temples. I will make you king of that shadowy horde which revel among the tombs of the ancients when night veils the desert and bats flit across the moon.”
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Post by 1F409 on Nov 17, 2021 11:40:16 GMT -5
AlcemidesThe savant Astreas, travelling in the east in his never-tiring search for knowledge, wrote a letter to his friend and fellow-philosopher Alcemides, in his native Nemedia, which constitutes the entire knowledge of the western nations concerning the events of that period in the east, always a hazy, half-mythical region in the minds of the western folk.— A Witch Shall Be Born Descriptive text goes here.
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Post by 1F409 on Nov 17, 2021 20:20:51 GMT -5
Almuric, prince of KothHe and the girl were, so far as he knew, the sole survivors of Prince Almuric’s army, that mad motley horde which, following the defeated rebel prince of Koth, swept through the Lands of Shem like a devastating sandstorm and drenched the outlands of Stygia with blood.— Xuthal of the Dusk Descriptive text goes here.
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Post by zarono on Nov 18, 2021 9:26:41 GMT -5
Great job on this!
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Post by karasuthecrow on Nov 18, 2021 14:42:01 GMT -5
Really good job!
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Post by 1F409 on Nov 18, 2021 16:17:52 GMT -5
Thanks, all, for the positive feedback. If anybody has critiques, additions, better quotations, or wishes to debate the applicability of certain traits, please do not hesitate to speak up.
In the mean time, I believe I shall begin posting one character entry per message (and re-format my prior posts to match), then link all the posts in the list of names I've added at the start.
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Post by 1F409 on Nov 18, 2021 20:35:23 GMT -5
Amalric the Aquilonian“Argos and Stygia were at war,” he said abruptly. “Koth became embroiled. The Kothians urged a simultaneous invasion of Stygia. Argos raised an army of mercenaries, which went into ships and sailed southward along the coast. At the same time, a Kothic army was to invade Stygia by land. I was one of that mercenary army.”— Amalric, in untitled (Three men squatted beside the water hole…) Descriptive text goes here. Social Background TL: 3 CF: Hyborian Languages: Argossean (Accented/None) “I was one of that [Argossean] mercenary army.” Aquilonian (Native) Kothic (Accented/None) Amalric looked up at the girl who knelt beside him, talking in her gentle unknown tongue. As the mists cleared from his brain, he began to understand her. Harking back into half forgotten tongues he had learned and spoken in the past, he remembered a language used by a scholarly class in a southern province of Koth. Stygian (Accented/None) “Conan had been in this part of the world before, and he believed we had a chance to survive.” This suggests that Amalric was new to the area, and so the language he shared with the Ghanatas was probably that of nearby Stygia.Skills Acting Amalric was the only one who was apparently oblivious to the tenseness. He raked back his rebellious yellow locks absently, and glanced indifferently at the girl’s limp figure. If there was a momentary gleam in his grey eyes, the others did not catch it. Brawling Amalric smashed his sandal heel down on the Ghanata’s bare instep, feeling bones give way. Broadsword The whistling scimitar beat the straight blade down on the white man’s head, staggering him. Riding (Camel) Riding (Horse)
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Post by 1F409 on Nov 18, 2021 20:35:49 GMT -5
Amalric, baron of TorIf there were cynical smiles in certain quarters, and whispers concerning the king’s good friend Amalric, whose vast personal wealth seemed to be flowing into the rather depleted royal treasury, they were unheeded in the general wave of fervor and zeal of Tarascus’s popularity. If any shrewd individuals suspected that Amalric was the real ruler of Nemedia, behind the scenes, they were careful not to voice such heresy.— The Hour of the Dragon Descriptive text goes here. Social Background TL: 3 CF: Hyborian Languages: Nemedian (Native) Advantages Multimillionaire …whose vast personal wealth seemed to be flowing into the rather depleted royal treasury… Status 5 (baron) “This man is Amalric, baron of Tor, in Nemedia…”
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Post by 1F409 on Nov 18, 2021 20:36:45 GMT -5
Amalric, general of the mercenariesAmalric swore beneath his breath, then grinned. True soldier of fortune, no shift of fortune, however outrageous, surprized him much. “I’ll serve under him. A short life and a merry one, say I—and with Conan the Throat-slitter in command, life is likely to be both merry and short. Mitra! If the dog ever commanded more than a company of cutthroats before, I’ll eat him, harness and all!”— Black Colossus Descriptive text goes here. Attributes ST 12 Sufficient for most melee weapons. DX 12 IQ 11 HT 12 Secondary Characteristics Dmg 1d / 1d+2 BL 32 lbs. HP 12 Will 11 Per 12 FP 12 Speed 6.00 Move 6 Dodge 10* Parry 12* Block 12* 5′9″ He was a Nemedian, a large man with a lion-like yellow mane. Though “large” could be interpreted as height, bulk makes more sense in the context of a fighting man. 195 lbs. Calculated using height and ST, then increased by 10% for bulk. SM 0 Social Background TL: 3 CF: Hyborian Languages: Nemedian (Native) Advantages Born War Leader 1 Combat Reflexes Military Rank 6 Status 2 Imputed from Rank.Disadvantages Code of Honor (Soldier’s) “Your politics are nothing to us. You can trust Amalric, our general, but the rest of us are only common men who love loot.”Wildcard Skills Knight! - 16 (DX+4) * Includes bonus from Combat Reflexes.
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